Character Design
In cooperation with Sophie Ahlig I did a game-ready character for the game Glow in the Dark. It was my first game-ready character with full animations and import in Unreal Engine 5.
Made in Blender and Substance Painter.
Worktime: 2 Months (in cooperation)
Malavul – the frail one
The current status but still in progress!
He is an small fire elemental in the school intern VR Game Hexbreacher.
Made in Blender and Substance Painter.
Worktime: 1 Month
First 3D Diorama
One of my first Blender projects I did in school. The Seventh Heaven bar from Final Fantasy VII. (Low Poly and real Texture) The bar I did is a mix of the original Final Fantasy VII from 1997 and the Final Fantasy VII Remake from 2020.
COPYRIGHT SQUARE ENIX.
Made in Blender
Worktime: 3 Months